Christian Blevens
Game Programmer
Systems Implementation
ECS With System Interaction
ECS Implemented In An Object Oriented Multiplayer Framework
Complex Class Abstraction For Easy System Implementation
Communication Between Manager Classes Via Relay
Projects
Innovative voxel collision destruction
Modular, scalable architecture
Unique communication class design
Octree physics checks for surface detection
Visuall representation of navmesh as a graph
Voxel based navigation
Simulated complex behavior
Emergent behaviors amplified
Simple but complete control of simulation
Finely emulated source behavior
Unique implementation of abilities
Local Multiplayer
2D physics simulation
Variable resolution levels
Simple yet robust solution
Efficient navigation of grouped NPCs
Obstacle, NPC, and sight line visualization
Dynamic NPC clustering
Natural selection simulation
Database of “all” English names
Math validation through visualization
Built with no constraints in mind
UI for camera controls
Real-world financial project
Long-term extensive planning
Cooperation based leadership