Christian Blevens

Game Programmer

Systems Implementation

ECS With System Interaction

ECS Implemented In An Object Oriented Multiplayer Framework

Complex Class Abstraction For Easy System Implementation

Communication Between Manager Classes Via Relay

Projects

  • Innovative voxel collision destruction

  • Modular, scalable architecture

  • Unique communication class design

  • Octree physics checks for surface detection

  • Visuall representation of navmesh as a graph

  • Voxel based navigation

  • Simulated complex behavior

  • Emergent behaviors amplified

  • Simple but complete control of simulation

  • Finely emulated source behavior

  • Unique implementation of abilities

  • Local Multiplayer

  • 2D physics simulation

  • Variable resolution levels

  • Simple yet robust solution

  • Efficient navigation of grouped NPCs

  • Obstacle, NPC, and sight line visualization

  • Dynamic NPC clustering

  • Natural selection simulation

  • Database of “all” English names

  • Math validation through visualization

  • Built with no constraints in mind

  • UI for camera controls

  • Real-world financial project

  • Long-term extensive planning

  • Cooperation based leadership