Life Simulation
This project is currently not finished. The current state of the project is a simulation with random movement, natural selection-based trait evolution (with traits being passed down via mating), hunger (based on the strength of their traits), and death. The desired goal of this project is a simulation with clans, villages, and war.
The video below is the current state of the simulation with the left of the video displaying the names of all NPCs that die. The red dots are NPCs.
The image below is the largest “clans” that were formed during the simulation. These clans are simply NPCs that died and shared the same last name. The hope is that these clans will be able to help each other thrive and compete in the world to become the most powerful.