TF2 Dodgeball Inspired Game

This project is inspired from my favorite game of all time, itself a game mode from one of my favorite games of all time. Well, to call it my favorite game might be an exaggeration, but it is certainty the game that I think of the most fondly due to nostalgia.

The game mode that it is based on is from a game called Team Fortress 2. You play as a Pyro and use it’s deflection ability to prevent a rocket from hitting you. These rockets fly towards a set target on a team and will target a set target on the other team if the previous target uses it’s deflection ability at the right moment.

My implementation of this game includes walking on walls and gadgets like guns and a “lunge cannon” in addition to the standard deflection gun from the TF2 version.

The project includes local multiplayer (not shown off in the video) and was architected with online multiplayer in mind. However, due to collision issues present in the Unity engine itself, I abandoned the development of the project in Unity before implementing online multiplayer and am porting it to Unreal Engine at the moment.