Christian Blevens
Game Programmer
Projects
Innovative voxel collision destruction
Modular, scalable architecture
Unique communication class design
Each system is an object
Data-oriented communication
Compatible with all OOP frameworks
Fully modular abilities
Mod-safe framework
Innovative main menu
Probuilder environments
Wide ranging actions
Business project
Octree physics checks for surface detection
Visuall representation of navmesh as a graph
Voxel based navigation
Simulated complex behavior
Emergent behaviors amplified
Simple but complete control of simulation
Finely emulated source behavior
Unique implementation of abilities
Local Multiplayer
2D physics simulation
Variable resolution levels
Simple yet robust solution
Efficient navigation of grouped NPCs
Obstacle, NPC, and sight line visualization
Dynamic NPC clustering
Natural selection simulation
Efficient search function
Database management
Math validation through visualization
Built with no constraints in mind
UI for camera controls
Real-world financial project
Long-term extensive planning
Cooperation based leadership