Christian Blevens

Game Programmer

Projects

  • Innovative voxel collision destruction

  • Modular, scalable architecture

  • Unique communication class design

  • Each system is an object

  • Data-oriented communication

  • Compatible with all OOP frameworks

  • Fully modular abilities

  • Mod-safe framework

  • Innovative main menu

  • Probuilder environments

  • Wide ranging actions

  • Business project

  • Octree physics checks for surface detection

  • Visuall representation of navmesh as a graph

  • Voxel based navigation

  • Simulated complex behavior

  • Emergent behaviors amplified

  • Simple but complete control of simulation

  • Finely emulated source behavior

  • Unique implementation of abilities

  • Local Multiplayer

  • 2D physics simulation

  • Variable resolution levels

  • Simple yet robust solution

  • Efficient navigation of grouped NPCs

  • Obstacle, NPC, and sight line visualization

  • Dynamic NPC clustering

  • Natural selection simulation

  • Efficient search function

  • Database management

  • Math validation through visualization

  • Built with no constraints in mind

  • UI for camera controls

  • Real-world financial project

  • Long-term extensive planning

  • Cooperation based leadership